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Pull requests: bevyengine/bevy

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Pull requests list

Update ComputedNode for scrollbar thumbs in update_scrollbar_thumb A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#23612 opened Mar 31, 2026 by ickshonpe Loading…
Rename default error handler to fallback error hanlder A-ECS Entities, components, systems, and events C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Trivial Nice and easy! A great choice to get started with Bevy M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Blocked This cannot move forward until something else changes
#23610 opened Mar 31, 2026 by alice-i-cecile Loading… 0.19
taffy 0.10 update A-UI Graphical user interfaces, styles, layouts, and widgets C-Dependencies A change to the crates that Bevy depends on D-Straightforward Simple bug fixes and API improvements, docs, test and examples M-Migration-Guide A breaking change to Bevy's public API that needs to be noted in a migration guide S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23605 opened Mar 31, 2026 by ickshonpe Loading…
Bevy_city traffic A-ECS Entities, components, systems, and events A-Rendering Drawing game state to the screen C-Benchmarks Stress tests and benchmarks used to measure how fast things are C-Examples An addition or correction to our examples S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#23603 opened Mar 31, 2026 by nuts-rice Draft
BevyError backtrace doc details C-Docs An addition or correction to our documentation D-Trivial Nice and easy! A great choice to get started with Bevy S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23600 opened Mar 31, 2026 by SpecificProtagonist Loading…
Fix computed.target_info not being updated after RenderTarget::None is modified A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23593 opened Mar 31, 2026 by kaio-matos Loading…
Update SpriteMesh in PostUpdate A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23591 opened Mar 30, 2026 by GiantBlargg Loading… 0.19
Fix #22574: fix volumetric fog back-face intersection artifacts A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23588 opened Mar 30, 2026 by joaoconceicao12 Loading…
Bsn fmt support + cli tool A-Scenes Composing and serializing ECS objects C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#23586 opened Mar 30, 2026 by NicoZweifel Draft
Add skinned mesh picking A-Animation Make things move and change over time A-Picking Pointing at and selecting objects of all sorts C-Bug An unexpected or incorrect behavior C-Feature A new feature, making something new possible S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23583 opened Mar 30, 2026 by greeble-dev Loading…
Implement dynamic BSN (.bsn asset format) A-Scenes Composing and serializing ECS objects C-Feature A new feature, making something new possible D-Complex Quite challenging from either a design or technical perspective. Ask for help! M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23576 opened Mar 30, 2026 by pcwalton Draft 0.20
Merge car meshes in bevy_city and improve loading screen A-Assets Load files from disk to use for things like images, models, and sounds A-Rendering Drawing game state to the screen C-Benchmarks Stress tests and benchmarks used to measure how fast things are C-Examples An addition or correction to our examples C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Ready-For-Final-Review This PR has been approved by the community. It's ready for a maintainer to consider merging it X-Uncontroversial This work is generally agreed upon
#23574 opened Mar 29, 2026 by IceSentry Loading… 0.19
CompressedImageSaver improvements A-Assets Load files from disk to use for things like images, models, and sounds C-Usability A targeted quality-of-life change that makes Bevy easier to use S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged
#23567 opened Mar 29, 2026 by JMS55 Draft
Fixes for rendering debug overlays A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23564 opened Mar 28, 2026 by kristoff3r Loading… 0.19
2
Cluster emissive meshes A-Rendering Drawing game state to the screen C-Performance A change motivated by improving speed, memory usage or compile times D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Waiting-on-Author The author needs to make changes or address concerns before this can be merged X-Uncontroversial This work is generally agreed upon
#23563 opened Mar 28, 2026 by JMS55 Draft
bsn! macro code quality improvements: codegen, error handling, tests, docs A-Scenes Composing and serializing ECS objects C-Code-Quality A section of code that is hard to understand or change C-Usability A targeted quality-of-life change that makes Bevy easier to use D-Complex Quite challenging from either a design or technical perspective. Ask for help! D-Macros Code that generates Rust code S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23561 opened Mar 28, 2026 by NicoZweifel Loading… 0.19
Calculate UVs and Normals in ConvexPolygonMeshBuilder A-Math Fundamental domain-agnostic mathematical operations A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23540 opened Mar 27, 2026 by mpowell90 Loading…
Concurrent transform producer A-Transform Translations, rotations and scales C-Performance A change motivated by improving speed, memory usage or compile times S-Needs-Benchmarking This set of changes needs performance benchmarking to double-check that they help
#23539 opened Mar 27, 2026 by aevyrie Loading…
Add LODs to most meshes in bevy_city A-Rendering Drawing game state to the screen C-Benchmarks Stress tests and benchmarks used to measure how fast things are C-Examples An addition or correction to our examples C-Performance A change motivated by improving speed, memory usage or compile times D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Blocked This cannot move forward until something else changes S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Uncontroversial This work is generally agreed upon
#23524 opened Mar 26, 2026 by IceSentry Loading…
Fix AutoExposure and ColorGrading stopping working when Tonemapping is set to None A-Rendering Drawing game state to the screen C-Bug An unexpected or incorrect behavior D-Straightforward Simple bug fixes and API improvements, docs, test and examples S-Needs-Help The author needs help finishing this PR. X-Uncontroversial This work is generally agreed upon
#23522 opened Mar 26, 2026 by momoluna444 Loading…
Fix/UI node clipping uitransform A-Rendering Drawing game state to the screen A-UI Graphical user interfaces, styles, layouts, and widgets C-Bug An unexpected or incorrect behavior D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23520 opened Mar 25, 2026 by Poico Loading…
Implement opt-in change indexes for dense components. A-ECS Entities, components, systems, and events C-Feature A new feature, making something new possible C-Performance A change motivated by improving speed, memory usage or compile times M-Release-Note Work that should be called out in the blog due to impact S-Needs-Review Needs reviewer attention (from anyone!) to move forward X-Needs-SME This type of work requires an SME to approve it.
#23519 opened Mar 25, 2026 by pcwalton Draft
ask for cake recipes from new contributors A-Meta About the project itself S-Waiting-on-SME This is currently waiting for an SME to resolve something controversial X-Contentious There are nontrivial implications that should be thought through
#23509 opened Mar 25, 2026 by mockersf Loading…
Allow referencing glTF subassets by name instead of indices. A-glTF Related to the glTF 3D scene/model format C-Feature A new feature, making something new possible D-Modest A "normal" level of difficulty; suitable for simple features or challenging fixes S-Needs-Review Needs reviewer attention (from anyone!) to move forward
#23505 opened Mar 25, 2026 by andriyDev Loading…
ProTip! Exclude everything labeled bug with -label:bug.